\r
glPushMatrix();\r
\r
- //glTranslatef(0.0, 0.0, 0.0);\r
+ glTranslatef(0.0, 1.0, 0.0);\r
glutWireTeapot(1); // Draw teapot for test\r
glPopMatrix();\r
\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
- glutSolidSphere(1.0, 5, 5);\r
+ glutSolidSphere(1.0, 50, 50);\r
\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
); \r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r
+ glLightfv(GL_LIGHT0, GL_AMBIENT|GL_SPECULAR|GL_DIFFUSE, lightColor);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r