- glRotatef(75.0, 1.0, 0.0, 0.0);\r
+ glRotatef(50.0, 1.0, 0.0, 0.0);\r
+\r
+ /* Reposition the light source. */\r
+ lightPosition[0] = 12*cos(lightAngle);\r
+ lightPosition[1] = lightHeight;\r
+ lightPosition[2] = 12*sin(lightAngle);\r
+ lightPosition[3] = 0.0;\r