glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
+ glEnable(GL_BLEND);\r
glLineWidth(1.0);\r
\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective(\r
40.0, /* field of view in degree */\r
1.0, /* aspect ratio */\r
- -10, /* Z near */\r
- 1000.0 /* Z far */\r
+ 1.0, /* Z near */\r
+ 1000000.0 /* Z far */\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r