- sceneObjs[curObject].scale[0] += scaling;\r
- sceneObjs[curObject].scale[1] += scaling;\r
- sceneObjs[curObject].scale[2] += scaling;\r
+ sceneObjs[curObject].scale[0] = scaling;\r
+ sceneObjs[curObject].scale[1] = scaling;\r
+ sceneObjs[curObject].scale[2] = scaling;\r