(no commit message)
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index d845a1c..641be1a 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -407,7 +407,7 @@ void init() {
   glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
   glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0);\r
 \r
-  glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);\r
// glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);\r
   //glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,10);\r
 \r
   glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);\r
@@ -415,7 +415,7 @@ void init() {
   glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);\r
   glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1);\r
 \r
-  glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);\r
+  //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);\r
   //glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,10);\r
 \r
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
@@ -463,7 +463,7 @@ int main(int argc, char **argv) {
   glDepthRange(0,1);\r
   glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
   glDepthFunc(GL_LEQUAL);  // the type\r
-  glEnable(GL_TEXTURE_2D);\r
+  //glEnable(GL_TEXTURE_2D);\r
   //glEnable(GL_CULL_FACE);\r
   glEnable(GL_NORMALIZE);\r
   glLineWidth(2.0);\r

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