glutCreateMenu(processMainEvents);\r
glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA);\r
glutAddSubMenu("Add object", objectMenu);\r
glutCreateMenu(processMainEvents);\r
glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA);\r
glutAddSubMenu("Add object", objectMenu);\r
- //glutAddMenuEntry("Position/Scale", M_POSITION_SCALE);\r
- //glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE);\r
+ glutAddMenuEntry("Position/Scale", M_POSITION_SCALE);\r
+ glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE);\r
//glutAddSubMenu("Material", materialMenu);\r
glutAddSubMenu("Texture", textureMenu);\r
glutAddSubMenu("Ground texture", gTextureMenu);\r
//glutAddSubMenu("Material", materialMenu);\r
glutAddSubMenu("Texture", textureMenu);\r
glutAddSubMenu("Ground texture", gTextureMenu);\r
//so.x, so.y, so.z\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: left/right, h: near/far\r
//so.x, so.y, so.z\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: left/right, h: near/far\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r