float scaling;\r
\r
if ( diff < 0 ) {\r
- scaling = (x - (float)-height)/(0 - (float)-height);\r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
+ scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
} else {\r
scaling = diff;\r
}\r
\r
printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
- sceneObjs[curObject].scale[0] += scaling;\r
- sceneObjs[curObject].scale[1] += scaling;\r
- sceneObjs[curObject].scale[2] += scaling;\r
+ sceneObjs[curObject].scale[0] = scaling;\r
+ sceneObjs[curObject].scale[1] = scaling;\r
+ sceneObjs[curObject].scale[2] = scaling;\r
+\r
+ starty = y;\r
}\r
\r
startx = x;\r