\r
glTranslatef( 0.0f, 0.0f, -600.0f); // Move into the Screen 10.0\r
\r
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
+ /*glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
- glEnable(GL_LIGHTING);\r
+ glEnable(GL_LIGHTING);*/\r
}\r
\r
/**\r