-void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
-\r
- printf("Recurse level %d\n", recurseLevel);\r
-\r
- if ( drawFloorRecurse != recurseLevel ) {\r
- GLfloat xm = (x1 + x2) / 2.0;\r
- GLfloat ym = (y1 + y2) / 2.0;\r
- int rnew = recurseLevel + 1;\r
-\r
- // Split into four sub-quads\r
- drawSquare(rnew, x1, y1, xm, ym);\r
- drawSquare(rnew, x1, ym, xm, y2);\r
- drawSquare(rnew, xm, ym, x2, y2);\r
- drawSquare(rnew, xm, y1, x2, ym);\r
- \r
- } else {\r
- printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2);\r
- glBegin(GL_QUADS);\r
- glVertex3f(x1, 0.0, y1);\r
- glVertex3f(x1, 0.0, y2);\r
- glVertex3f(x2, 0.0, y2);\r
- glVertex3f(x2, 0.0, y1);\r
- glEnd();\r
- }\r
-\r
-}\r
-\r