);\r
\r
glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- ); \r
+ //gluLookAt(\r
+ // 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
+ // 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ // );\r
\r
- glTranslatef( 0.0f, 0.0f, -600.0f); // Move into the Screen 10.0\r
-\r
- /*glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
- glEnable(GL_LIGHTING);*/\r
+ glEnable(GL_LIGHTING);\r
}\r
\r
/**\r