\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glColor3f(1.0, 1.0, 0.0);\r
+ glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
- glutSolidSphere(90.0, 5, 5);\r
+ glutSolidSphere(1.0, 5, 5);\r
\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- ); \r
+ //gluLookAt(\r
+ // 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
+ // 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ // );\r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r