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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
8a31742
..
7ca67fa
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-563,7
+563,7
@@
void idle() {
}
\r
\r
\r
}
\r
\r
\r
-int drawFloorRecurse =
6
;
\r
+int drawFloorRecurse =
5
;
\r
\r
void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {
\r
\r
\r
void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {
\r
\r
@@
-613,7
+613,7
@@
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
- 0.0, 0.0,
6
0.0, /* eye is at (x,y,z) */
\r
+ 0.0, 0.0,
3
0.0, /* eye is at (x,y,z) */
\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
@@
-627,7
+627,7
@@
void display() {
glPushMatrix();
\r
/* Perform scene rotations based on user mouse input. */
\r
glRotatef(angle2, 1.0, 0.0, 0.0);
\r
glPushMatrix();
\r
/* Perform scene rotations based on user mouse input. */
\r
glRotatef(angle2, 1.0, 0.0, 0.0);
\r
- glRotatef(angle, 0.0, 1.0, 0.0);
\r
+
//
glRotatef(angle, 0.0, 1.0, 0.0);
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
UCC
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