sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r
sceneObjs[curObject].scale[2] *= scaling;\r
sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r
sceneObjs[curObject].scale[2] *= scaling;\r