+/* Light 0 parameters */\r
+GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0};\r
+GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};\r
+GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0};\r
+GLfloat glightmodel[] = {0.2,0.2,0.2,1};\r
+\r
+\r