float diff = (y - starty);\r
float scaling;\r
\r
- if ( scaling < 0 ) {\r
+ if ( diff < 0 ) {\r
scaling = (x - -height)/(0 - -height);\r
} else {\r
scaling = diff;\r
}\r
\r
- printf("Scaling by %f on all axii\n", scaling);\r
+ printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
sceneObjs[curObject].scale[0] += scaling;\r
sceneObjs[curObject].scale[1] += scaling;\r
sceneObjs[curObject].scale[2] += scaling;\r