- // Apply rotation vector\r
- vector* rv = so.rotation.vect;\r
- printf("%d, %d, %d\n", *rv[0], *rv[1], *rv[2]);\r
- /* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
+ // Apply independant rotation vectors\r
+ glRotatef(so.rotation.x, 1.0, 0.0, 0.0);\r
+ glRotatef(so.rotation.y, 0.0, 1.0, 0.0);\r
+ glRotatef(so.rotation.z, 0.0, 0.0, 1.0);\r