+ /* Reposition the light source. */\r
+ lightPosition[0] = 12*cos(lightAngle);\r
+ lightPosition[1] = lightHeight;\r
+ lightPosition[2] = 12*sin(lightAngle);\r
+ lightPosition[3] = 0.0;\r
+\r
+\r
+ //glRotatef(angle, 0.0, 1.0, 0.0);\r
+ // glRotatef(angle2, 1.0, 0.0, 0.0);\r
+\r