\r
// For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
float diff = (x - startx);\r
- float scaling = ( diff + (float)height/2 ) / ( (float)height/2 );\r
+ float scaling = ( diff + (float)height ) / ( (float)height );\r
\r
sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r