- glRotatef(45.0, 1.0, 0.0, 0.0);\r
+ glRotatef(75.0, 1.0, 0.0, 0.0);\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r