+\r
+ // **NOTE: Currently a work in progress, does not work correctly\r
+ float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
+ printf("cam angle: %f\n", rotate*camRotateFactor);\r
+\r
+ //sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
+ sceneObjs[curObject].x += diffy * cos(M_PI/2 + angler) * 0.1;\r
+\r
+ //sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
+ sceneObjs[curObject].z += diffy * sin(M_PI/2 + angler) * 0.1;\r
+\r
+ //sceneObjs[curObject].x += ;\r
+ //sceneObjs[curObject].z += ;\r
+\r