- /* Reposition the light source. */\r
- lightPosition[0] = 12*cos(lightAngle);\r
- lightPosition[1] = lightHeight;\r
- lightPosition[2] = 12*sin(lightAngle);\r
- lightPosition[3] = 0.0;\r
+ gluLookAt(\r
+ 0.0, 0.0, 5.0 + zoomFactor, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ );\r
+\r
+ glRotatef(75.0, 1.0, 0.0, 0.0);\r