- /*vector* rv = so.rotation.vect;\r
- glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
+ vector* rv = so.rotation.vect;\r
+ printf("%d, %d, %d\n", *rv[0], *rv[1], *rv[2]);\r
+ /* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r