*/\r
void display() {\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
+ glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
0.0, 90.0, 60.0, /* eye is at (x,y,z) */\r
drawFloor();\r
glDisable(GL_BLEND);\r
\r
+ glMatrixMode(GL_PROJECTION);\r
glPushMatrix();\r
- glLoadIdentity();\r
+ \r
glTranslatef(0.0, 0.0, 0.0);\r
\r
glutSolidTeapot(5); // Draw teapot for test\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
glEnable(GL_LIGHTING);\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
}\r
\r
/**\r