\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */\r
static GLfloat lightPosition[4];\r
-static float lightAngle = 0.0, lightHeight = 20;\r
+static float lightAngle = 10.0, lightHeight = 20;\r
\r
\r
/**\r
\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective(\r
- 180.0, /* field of view in degree */\r
+ 60.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
0.0, /* Z near */\r
900.0 /* Z far */\r