- glMatrixMode(GL_PROJECTION);\r
- gluPerspective(\r
- 40.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- 1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
- 100.0 /* Z far */\r
- );\r
+ //glMatrixMode(GL_PROJECTION);\r
+ //gluPerspective(\r
+ // 40.0, /* field of view in degree */\r
+ // 1.0, /* aspect ratio */\r
+ // 1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
+ // 100.0 /* Z far */\r
+ // );\r