glMatrixMode(GL_PROJECTION);\r
gluPerspective( /* field of view in degree */ 40.0,\r
/* aspect ratio */ 1.0,\r
- /* Z near */ 20.0, /* Z far */ 100.0);\r
+ /* Z near */ 20.0, /* Z far */ 200.0);\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 8.0, 0.0, /* center is at (0,8,0) */\r