\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective(\r
- 40.0, /* field of view in degree */ \r
+ 180.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
- 20.0, /* Z near */\r
- 100.0 /* Z far */ \r
+ 0.0, /* Z near */\r
+ 900.0 /* Z far */\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
\r
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations\r
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
\r
glutReshapeFunc(windowReshape);\r
glutDisplayFunc(display);\r