- vector* rv = so.rotation.vect;\r
- printf("%d, %d, %d\n", *rv[0], *rv[1], *rv[2]);\r
- /* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
+ GLfloat* rv = &so.rotation.vector;\r
+ printf("%f, %f, %f\n", rv[0], rv[1], rv[2]);\r
+ glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r