); \r
\r
\r
-GLfloat diffuse0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat ambient0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat specular0[] = {1.0, 0.0, 0.0, 1.0};\r
+GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0};\r
\r
glEnable(GL_LIGHT0);\r