if (w <= h) \r
glOrtho(zoomFactor*near, zoomFactor*far, zoomFactor*near*(GLfloat)h/(GLfloat)w,\r
zoomFactor*far*(GLfloat)h/(GLfloat)w, near, far);\r
if (w <= h) \r
glOrtho(zoomFactor*near, zoomFactor*far, zoomFactor*near*(GLfloat)h/(GLfloat)w,\r
zoomFactor*far*(GLfloat)h/(GLfloat)w, near, far);\r