glPushMatrix();\r
\r
//glTranslatef(0.0, 0.0, 0.0);\r
- \r
+ glLoadIdentity();\r
glutWireTeapot(30); // Draw teapot for test\r
glPopMatrix();\r
\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
- glLineWidth(3.0);\r
+ glLineWidth(1.0);\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
\r