-GLfloat diffuse0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat ambient0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat specular0[] = {1.0, 0.0, 0.0, 1.0};\r
+GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r