\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
\r
- \r
+ printf("%d, %d, %d, %d\n", x1, y2, x2, y2);\r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
GLfloat xm = (x1 + x2) / 2.0;\r
drawSquare(rnew, xm, y1, x2, ym);\r
\r
} else {\r
- printf("Drawing (%f.10, %f.10) -> (%f.10, %f.10)\n", x1, y2, x2, y2);\r
+ printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2);\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
glVertex3f(x1, 0.0, y2);\r