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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
541ae5f
..
fc935d0
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-599,12
+599,13
@@
int drawFloorRecurse = 2;
\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
\r
\r
\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
\r
\r
- printf("
Recurse level %d\n", recurseLevel
);
\r
+ printf("
%d, %d, %d, %d\n", x1, y2, x2, y2
);
\r
\r
if ( drawFloorRecurse != recurseLevel ) {
\r
GLfloat xm = (x1 + x2) / 2.0;
\r
GLfloat ym = (y1 + y2) / 2.0;
\r
int rnew = recurseLevel + 1;
\r
\r
if ( drawFloorRecurse != recurseLevel ) {
\r
GLfloat xm = (x1 + x2) / 2.0;
\r
GLfloat ym = (y1 + y2) / 2.0;
\r
int rnew = recurseLevel + 1;
\r
+ printf("Recursing to level %d\n", rnew);
\r
\r
// Split into four sub-quads
\r
drawSquare(rnew, x1, y1, xm, ym);
\r
\r
// Split into four sub-quads
\r
drawSquare(rnew, x1, y1, xm, ym);
\r
@@
-613,7
+614,7
@@
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2
drawSquare(rnew, xm, y1, x2, ym);
\r
\r
} else {
\r
drawSquare(rnew, xm, y1, x2, ym);
\r
\r
} else {
\r
- printf("Drawing (%
f, %f) -> (%f, %
f)\n", x1, y2, x2, y2);
\r
+ printf("Drawing (%
.10f, %.10f) -> (%.10f, %.10
f)\n", x1, y2, x2, y2);
\r
glBegin(GL_QUADS);
\r
glVertex3f(x1, 0.0, y1);
\r
glVertex3f(x1, 0.0, y2);
\r
glBegin(GL_QUADS);
\r
glVertex3f(x1, 0.0, y1);
\r
glVertex3f(x1, 0.0, y2);
\r
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