} texture;
-typedef GLfloat vector[3]; // Vector datatyle
+typedef GLfloat vector[3]; // Vector datatype
typedef struct {
GLfloat parameter; // Transform amount
M_LIGHT_RGBALL_LIGHT_2
};
-#endif /* TYPES_H */
+// Manipulation states
+enum manipulateStates {
+ STATE_CAMERA_ROTATE_MOVE,
+ STATE_OBJECT_POSITION_SCALE,
+ STATE_OBJECT_ROTATION_TEXTURE_SCALE
+};
+#endif /* TYPES_H */
\ No newline at end of file