enum manipulateStates {
STATE_CAMERA_ROTATE_MOVE,
STATE_OBJECT_POSITION_SCALE,
- STATE_OBJECT_ROTATION_TEXTURE_SCALE
+ STATE_OBJECT_ROTATION_TEXTURE_SCALE,
+ STATE_LIGHT_1_MOVE,
+ STATE_LIGHT_2_MOVE,
};
#endif /* TYPES_H */
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