Played around with lighting, drew arrows, ran into issues
authorAsh Tyndall <git@atyndall.net>
Thu, 20 Oct 2011 13:46:24 +0000 (21:46 +0800)
committerAsh Tyndall <git@atyndall.net>
Thu, 20 Oct 2011 13:46:24 +0000 (21:46 +0800)
commit84eea711e741871dfb6cc595a0989e1369998d7f
tree2211cd5c2326f166bb6c4d0af5ad98c14b658c0e
parent9971a6affb8e7135bd4cf146097042f22aa64689
Played around with lighting, drew arrows, ran into issues
KNOWN ISSUES:
* Teapot sides are being weird
* drawSquare doesn't appear to be functioning correctly
* Floor doesn't light correctly
* Camera angle is all wrong (hold down 'w' to see scene)
* windowReshape doesn't currently work outside of default parameters
CHANGES:
* Discovered I was using an orthographic projection instead of a perspective projection. glOrtho stuff needs to change to glFrustrum. I'm using gluPerspective in the mean time, but I can't seem to get it to angle properly.
* Various changes and experimentation.
globals.c
globals.h
helper.c
scene.c

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