Critics are panning the quadtree's panning.
[ipdf/code.git] / src / bezier.h
index d9aa177..25b4796 100644 (file)
@@ -28,8 +28,8 @@ namespace IPDF
                typedef enum {UNKNOWN, LINE, QUADRATIC, CUSP, LOOP, SERPENTINE} Type;
                Type type;
                
-               Bezier() = default; // Needed so we can fread/fwrite this struct... for now.
-               Bezier(Real _x0, Real _y0, Real _x1, Real _y1, Real _x2, Real _y2, Real _x3, Real _y3) : x0(_x0), y0(_y0), x1(_x1), y1(_y1), x2(_x2), y2(_y2), x3(_x3), y3(_y3), type(UNKNOWN)
+               //Bezier() = default; // Needed so we can fread/fwrite this struct... for now.
+               Bezier(Real _x0=0, Real _y0=0, Real _x1=0, Real _y1=0, Real _x2=0, Real _y2=0, Real _x3=0, Real _y3=0) : x0(_x0), y0(_y0), x1(_x1), y1(_y1), x2(_x2), y2(_y2), x3(_x3), y3(_y3), type(UNKNOWN)
                {
 
                }
@@ -40,20 +40,20 @@ namespace IPDF
                                return type;
                        // From Loop-Blinn 2005, with w0 == w1 == w2 == w3 = 1
                        // Transformed control points: (a0 = x0, b0 = y0)
-                       Real a1 = (x1-x0)*3;
-                       Real a2 = (x0- x1*2 +x2)*3;
-                       Real a3 = (x3 - x0 + (x1 - x2)*3);
+                       Real a1 = (x1-x0)*Real(3);
+                       Real a2 = (x0- x1*Real(2) +x2)*Real(3);
+                       Real a3 = (x3 - x0 + (x1 - x2)*Real(3));
                        
-                       Real b1 = (y1-y0)*3;
-                       Real b2 = (y0- y1*2 +y2)*3;
-                       Real b3 = (y3 - y0 + (y1 - y2)*3);
+                       Real b1 = (y1-y0)*Real(3);
+                       Real b2 = (y0- y1*Real(2) +y2)*Real(3);
+                       Real b3 = (y3 - y0 + (y1 - y2)*Real(3));
                        
                        // d vector (d0 = 0 since all w = 1)
                        Real d1 = a2*b3 - a3*b2;
                        Real d2 = a3*b1 - a1*b3;
                        Real d3 = a1*b2 - a2*b1;
                        
-                       if (Abs(d1+d2+d3) < 1e-6)
+                       if (Abs(d1+d2+d3) < Real(1e-6))
                        {
                                type = LINE;
                                //Debug("LINE %s", Str().c_str());
@@ -63,7 +63,7 @@ namespace IPDF
                        Real delta1 = -(d1*d1);
                        Real delta2 = d1*d2;
                        Real delta3 = d1*d3 -(d2*d2);
-                       if (Abs(delta1+delta2+delta3) < 1e-6)
+                       if (Abs(delta1+delta2+delta3) < Real(1e-6))
                        {
                                type = QUADRATIC;
                                
@@ -71,13 +71,13 @@ namespace IPDF
                                return type;
                        }
                        
-                       Real discriminant = d1*d3*4 -d2*d2;
-                       if (Abs(discriminant) < 1e-6)
+                       Real discriminant = d1*d3*Real(4) -d2*d2;
+                       if (Abs(discriminant) < Real(1e-6))
                        {
                                type = CUSP;
                                //Debug("CUSP %s", Str().c_str());
                        }
-                       else if (discriminant > 0)
+                       else if (discriminant > Real(0))
                        {
                                type = SERPENTINE;
                                //Debug("SERPENTINE %s", Str().c_str());
@@ -146,7 +146,7 @@ namespace IPDF
                        // (So can't just use the Copy constructor on the inverse of bounds)
                        // Rect inverse = {-bounds.x/bounds.w, -bounds.y/bounds.h, Real(1)/bounds.w, Real(1)/bounds.h};
                        Bezier result;
-                       if (bounds.w == 0)
+                       if (bounds.w == Real(0))
                        {
                                result.x0 = 0;
                                result.x1 = 0;
@@ -161,7 +161,7 @@ namespace IPDF
                                result.x3 = (x3 - bounds.x)/bounds.w;
                        }
 
-                       if (bounds.h == 0)
+                       if (bounds.h == Real(0))
                        {
                                result.y0 = 0;
                                result.y1 = 0;
@@ -235,16 +235,16 @@ namespace IPDF
 
                Bezier ReParametrise(const Real& t0, const Real& t1)
                {
-                       Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
+                       //Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
                        Bezier new_bezier;
                        // Subdivide to get from [0,t1]
                        new_bezier = DeCasteljauSubdivideLeft(t1);
                        // Convert t0 from [0,1] range to [0, t1]
                        Real new_t0 = t0 / t1;
-                       Debug("New t0 = %f", Double(new_t0));
+                       //Debug("New t0 = %f", Double(new_t0));
                        new_bezier = new_bezier.DeCasteljauSubdivideRight(new_t0);
 
-                       Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
+                       //Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
                        return new_bezier;
                }
                
@@ -256,21 +256,21 @@ namespace IPDF
 
                        // Find its roots.
                        std::vector<Real> x_intersection = SolveXParam(r.x);
-                       Debug("Found %d intersections on left edge", x_intersection.size());
+                       //Debug("Found %d intersections on left edge", x_intersection.size());
 
                        // And for the other side.
 
                        std::vector<Real> x_intersection_pt2 = SolveXParam(r.x + r.w);
                        x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end());
-                       Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
+                       //Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
 
                        // Find its roots.
                        std::vector<Real> y_intersection = SolveYParam(r.y);
-                       Debug("Found %d intersections on top edge", y_intersection.size());
+                       //Debug("Found %d intersections on top edge", y_intersection.size());
 
                        std::vector<Real> y_intersection_pt2 = SolveYParam(r.y+r.h);
                        y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end());
-                       Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
+                       //Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
 
                        // Merge and sort.
                        x_intersection.insert(x_intersection.end(), y_intersection.begin(), y_intersection.end());
@@ -278,13 +278,13 @@ namespace IPDF
                        x_intersection.push_back(Real(1));
                        std::sort(x_intersection.begin(), x_intersection.end());
 
-                       Debug("Found %d intersections.\n", x_intersection.size());
-                       for(auto t : x_intersection)
+                       //Debug("Found %d intersections.\n", x_intersection.size());
+                       /*for(auto t : x_intersection)
                        {
                                Real ptx, pty;
                                Evaluate(ptx, pty, t);
                                Debug("Root: t = %f, (%f,%f)", Double(t), Double(ptx), Double(pty));
-                       }
+                       }*/
                        
                        std::vector<Bezier> all_beziers;
                        if (x_intersection.size() <= 2)
@@ -297,17 +297,17 @@ namespace IPDF
                        {
                                Real t1 = *it;
                                if (t1 == t0) continue;
-                               Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), (t1 + t0)/Real(2));
+                               //Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), Double((t1 + t0)/Real(2)));
                                Real ptx, pty;
                                Evaluate(ptx, pty, ((t1 + t0) / Real(2)));
                                if (r.PointIn(ptx, pty))
                                {
-                                       Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
+                                       //Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
                                        all_beziers.push_back(this->ReParametrise(t0, t1));
                                }
                                else
                                {
-                                       Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
+                                       //Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
                                }
                                t0 = t1;
                        }

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