+#ifndef QUADTREE_DISABLED
+ m_doc.PropagateQuadChanges(m_view.GetCurrentQuadtreeNode());
+ // We may have split the object across up-to four nodes, so try the neighbouring nodes.
+ m_doc.PropagateQuadChanges(m_doc.GetQuadTree().GetNeighbour(m_view.GetCurrentQuadtreeNode(), 0, 1, 0));
+ m_doc.PropagateQuadChanges(m_doc.GetQuadTree().GetNeighbour(m_view.GetCurrentQuadtreeNode(), 1, 0, 0));
+ m_doc.PropagateQuadChanges(m_doc.GetQuadTree().GetNeighbour(m_view.GetCurrentQuadtreeNode(), 1, 1, 0));
+#endif