- m_view_show_object_bounds = new QAction("&Show Object Bounds", this);
- m_view_show_object_bounds->setCheckable(true);
- view->addAction(m_view_show_object_bounds);
- connect(m_view_show_object_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowObjectBounds()));
+ m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this);
+ m_view_show_bezier_bounds->setCheckable(true);
+ view->addAction(m_view_show_bezier_bounds);
+ connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds()));
+
+ m_view_show_bezier_type = new QAction("&Show Bezier Type", this);
+ m_view_show_bezier_type->setCheckable(true);
+ view->addAction(m_view_show_bezier_type);
+ connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType()));
+
+ m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this);
+ m_view_show_fill_bounds->setCheckable(true);
+ view->addAction(m_view_show_fill_bounds);
+ connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds()));
+
+ m_view_show_fill_points = new QAction("&Show Fill Points", this);
+ m_view_show_fill_points->setCheckable(true);
+ view->addAction(m_view_show_fill_points);
+ connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints()));