+ else if (actionType == "gpu")
+ {
+ currentAction.type = AT_SetGPURendering;
+ return;
+ }
+ else if (actionType == "cpu")
+ {
+ currentAction.type = AT_SetCPURendering;
+ return;
+ }
+ else if (actionType == "lazy")
+ {
+ currentAction.type = AT_EnableLazyRendering;
+ return;
+ }
+ else if (actionType == "nolazy")
+ {
+ currentAction.type = AT_DisableLazyRendering;
+ return;
+ }