#endif
#ifndef QUADTREE_DISABLED
view->Doc().PropagateQuadChanges(view->GetCurrentQuadtreeNode());
+ view->Doc().PropagateQuadChanges(view->Doc().GetQuadTree().GetNeighbour(view->GetCurrentQuadtreeNode(), 0, 1, 0));
+ view->Doc().PropagateQuadChanges(view->Doc().GetQuadTree().GetNeighbour(view->GetCurrentQuadtreeNode(), 1, 0, 0));
+ view->Doc().PropagateQuadChanges(view->Doc().GetQuadTree().GetNeighbour(view->GetCurrentQuadtreeNode(), 1, 1, 0));
#endif
currentAction.type = AT_WaitFrame;
view->ForceRenderDirty();