Merge branch 'master' of git.ucc.asn.au:ipdf/code
[ipdf/code.git] / src / debugscript.cpp
index ff00f9e..ed10cc3 100644 (file)
@@ -3,11 +3,18 @@
 #include <string>
 
 using namespace IPDF;
+using namespace std;
 
 void DebugScript::ParseAction(View * view, Screen * scr)
 {
+       *m_input >> std::ws;
+       if (m_input == NULL || !m_input->good())
+               return;
+       istream & inp = *m_input;
+       Debug("Get action type...");
        std::string actionType;
        inp >> actionType;
+       Debug("Action type: %s", actionType.c_str());
        // Skip comments
        while (actionType[0] == '#')
        {
@@ -158,12 +165,28 @@ void DebugScript::ParseAction(View * view, Screen * scr)
        {
                currentAction.type = AT_QueryGPUBounds;
                inp >> currentAction.textargs;
+               currentAction.loops = 1;
        }
        else if (actionType == "screenshot")
        {
                currentAction.type = AT_ScreenShot;
                inp >> currentAction.textargs;  
        }
+       else if (actionType == "printfps")
+       {
+               currentAction.type = AT_PrintFPS;
+               currentAction.iz = currentAction.loops;
+               m_fps_cpu_mean = 0;
+               m_fps_gpu_mean = 0;
+               m_fps_cpu_stddev = 0;
+               m_fps_gpu_stddev = 0;
+       }
+       else if (actionType == "printbounds")
+       {
+               currentAction.type = AT_PrintBounds;
+       }
+       else
+               Fatal("Unknown action %s", actionType.c_str());
 
 }
 
@@ -336,6 +359,48 @@ bool DebugScript::Execute(View *view, Screen *scr)
                currentAction.loops = 1;
                break;
        }
+       case AT_PrintFPS:
+       {
+               // Using a (apparently) Soviet trick to calculate the stddev in one pass
+               // This was my favourite algorithm in my Physics honours project
+               // Ah the memories
+               // The horrible horrible memories
+               // At least things won't get that bad
+               // Right?
+               if (currentAction.loops <= 1)
+               {
+                       double n = double(currentAction.iz);
+                       m_fps_cpu_mean /= n;
+                       m_fps_gpu_mean /= n;
+                       
+                       m_fps_cpu_stddev = sqrt(m_fps_cpu_stddev / n - m_fps_cpu_mean*m_fps_cpu_mean);
+                       m_fps_gpu_stddev = sqrt(m_fps_gpu_stddev / n - m_fps_gpu_mean*m_fps_gpu_mean);
+                       
+                       
+                       
+                       printf("%d\t%f\t%f\t%f\t%f\n", currentAction.iz,
+                               m_fps_gpu_mean, m_fps_gpu_stddev,
+                               m_fps_cpu_mean, m_fps_cpu_stddev);
+               }
+               else
+               {
+                       
+                       double fps_cpu = 1.0/scr->GetLastFrameTimeCPU();
+                       double fps_gpu = 1.0/scr->GetLastFrameTimeGPU();
+                       
+                       m_fps_cpu_mean += fps_cpu;
+                       m_fps_gpu_mean += fps_gpu;
+                       
+                       m_fps_cpu_stddev += fps_cpu*fps_cpu;
+                       m_fps_gpu_stddev += fps_gpu*fps_gpu;
+               }
+               break;
+       }
+       case AT_PrintBounds:
+       {
+               printf("%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str());
+               break;
+       }
        default:
                Fatal("Unknown script command in queue.");
        }

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