More debugscript things, sanity fading fast
[ipdf/code.git] / src / debugscript.cpp
index fa32fc2..f92153c 100644 (file)
@@ -46,39 +46,32 @@ void DebugScript::ParseAction()
                currentAction.x = RealFromStr(_x.c_str());
                currentAction.y = RealFromStr(_y.c_str());
                currentAction.z = RealFromStr(_z.c_str());
-               return;
        }
        else if (actionType == "pxtranslate")
        {
                inp >> currentAction.ix >> currentAction.iy;
                currentAction.type = AT_TranslatePx;
-               return;
        }
        else if (actionType == "pxzoom")
        {
                inp >> currentAction.ix >> currentAction.iy >> currentAction.iz;
                currentAction.type = AT_ZoomPx;
-               return;
        }
        else if (actionType == "gpu")
        {
                currentAction.type = AT_SetGPURendering;
-               return;
        }
        else if (actionType == "cpu")
        {
                currentAction.type = AT_SetCPURendering;
-               return;
        }
        else if (actionType == "lazy")
        {
                currentAction.type = AT_EnableLazyRendering;
-               return;
        }
        else if (actionType == "nolazy")
        {
                currentAction.type = AT_DisableLazyRendering;
-               return;
        }
        else if (actionType == "quit")
        {
@@ -87,14 +80,42 @@ void DebugScript::ParseAction()
        else if (actionType == "loadsvg")
        {
                currentAction.type = AT_LoadSVG;
-               inp >> currentAction.filename;
+               inp >> currentAction.textargs;
+       }
+       else if (actionType == "label")
+       {
+               currentAction.type = AT_Label;
+               inp >> currentAction.textargs;
+       }
+       else if (actionType == "goto")
+       {
+               currentAction.type = AT_Goto;
+               inp >> currentAction.textargs;
+       }
+       else if (actionType == "debug")
+       {
+               currentAction.type = AT_Debug;
+               getline(inp,currentAction.textargs);
        }
 }
 
 bool DebugScript::Execute(View *view, Screen *scr)
 {
        if (currentAction.loops <= 0)
-               ParseAction();
+       {
+               if (m_index >= m_actions.size())
+               {
+                       ParseAction();
+                       if (m_labels.size() > 0)
+                       {
+                               m_actions.push_back(currentAction);
+                               m_index++;
+                       }
+                               
+               }
+               else
+                       currentAction = m_actions[m_index++];
+       }
 
        switch(currentAction.type)
        {
@@ -127,11 +148,12 @@ bool DebugScript::Execute(View *view, Screen *scr)
                view->SetLazyRendering(false);
                break;
        case AT_LoadSVG:
+       {
                #ifdef TRANSFORM_OBJECTS_NOT_VIEW
-                       view->Doc().LoadSVG(currentAction.filename, Rect(Real(1)/Real(2),Real(1)/Real(2),Real(1)/Real(800),Real(1)/Real(600))); 
+                       view->Doc().LoadSVG(currentAction.textargs, Rect(Real(1)/Real(2),Real(1)/Real(2),Real(1)/Real(800),Real(1)/Real(600))); 
                #else
-                       Rect & bounds = view->GetBounds();
-                       view->Doc().LoadSVG(currentAction.filename, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
+                       const Rect & bounds = view->GetBounds();
+                       view->Doc().LoadSVG(currentAction.textargs, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
                #endif
                currentAction.type = AT_WaitFrame;
                view->ForceRenderDirty();
@@ -139,6 +161,21 @@ bool DebugScript::Execute(View *view, Screen *scr)
                view->ForceBoundsDirty();
                currentAction.loops = 1;
                break;
+       }
+       case AT_Label:
+               m_labels[currentAction.textargs] = m_index;
+               currentAction.type = AT_WaitFrame;
+               currentAction.loops = 1;
+               break;
+       case AT_Goto:
+               m_index = m_labels[currentAction.textargs];
+               currentAction.loops = 1;
+               break;
+       case AT_Debug:
+               Debug("View bounds: %s", view->GetBounds().Str().c_str());
+               if (currentAction.textargs.size() > 0)
+                       Debug("%s", currentAction.textargs.c_str());
+               break;
        default:
                Fatal("Unknown script command in queue.");
        }

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