AT_SetBounds,
AT_QueryGPUBounds, // query bounds of Beziers when transformed to GPU
AT_ScreenShot, // take screenshot
AT_SetBounds,
AT_QueryGPUBounds, // query bounds of Beziers when transformed to GPU
AT_ScreenShot, // take screenshot
std::string textargs;
Action() : type(AT_WaitFrame), x(0), y(0), ix(0), iy(0), z(0), loops(0), textargs("") {}
};
std::string textargs;
Action() : type(AT_WaitFrame), x(0), y(0), ix(0), iy(0), z(0), loops(0), textargs("") {}
};