Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
Bezier new_curve_data = new_curves[i].ToAbsolute(TransformToQuadChild(m_objects.bounds[object_id],type));
new_bounds = new_curve_data.SolveBounds();
Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
Bezier new_curve_data = new_curves[i].ToAbsolute(TransformToQuadChild(m_objects.bounds[object_id],type));
new_bounds = new_curve_data.SolveBounds();
new_curve_data = new_curve_data.ToRelative(new_bounds);
unsigned index = AddBezierData(new_curve_data);
m_objects.bounds.push_back(new_bounds);
new_curve_data = new_curve_data.ToRelative(new_bounds);
unsigned index = AddBezierData(new_curve_data);
m_objects.bounds.push_back(new_bounds);