}
case BEZIER:
{
- Rect child_node_bounds = TransformFromQuadChild({0,0,1,1}, type);
- std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(child_node_bounds);
- Rect obj_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+ // If we're entirely within the quadtree node, no clipping need occur.
+ if (ContainedInQuadChild(m_objects.bounds[object_id], type))
+ {
+ m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[object_id], type));
+ m_objects.types.push_back(m_objects.types[object_id]);
+ m_objects.data_indices.push_back(m_objects.data_indices[object_id]);
+ return 1;
+ }
+ Rect clip_bezier_bounds = TransformRectCoordinates(m_objects.bounds[object_id], TransformFromQuadChild(Rect{0,0,1,1}, type));
+ std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(clip_bezier_bounds);
for (size_t i = 0; i < new_curves.size(); ++i)
{
- unsigned index = AddBezierData(new_curves[i]);
- m_objects.bounds.push_back(obj_bounds);
+ Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+ Bezier new_curve_data = new_curves[i].ToAbsolute(TransformToQuadChild(m_objects.bounds[object_id],type));
+ new_bounds = new_curve_data.SolveBounds();
+ new_curve_data = new_curve_data.ToRelative(new_bounds);
+ unsigned index = AddBezierData(new_curve_data);
+ m_objects.bounds.push_back(new_bounds);
m_objects.types.push_back(BEZIER);
m_objects.data_indices.push_back(index);
}
LoadStructVector<Bezier>(file, chunk_size/sizeof(Bezier), m_objects.beziers);
break;
- case CT_OBJGROUPS:
- Debug("Group data...");
+ case CT_OBJPATHS:
+ Debug("Path data...");
Warn("Not handled because lazy");
break;
}
#endif
}
-unsigned Document::AddGroup(unsigned start_index, unsigned end_index, const Colour & shading)
+unsigned Document::AddPath(unsigned start_index, unsigned end_index, const Colour & fill)
{
- Real xmin = 0; Real ymin = 0;
- Real xmax = 0; Real ymax = 0;
-
- for (unsigned i = start_index; i <= end_index; ++i)
- {
- Rect & objb = m_objects.bounds[i];
-
- if (i == start_index || objb.x < xmin)
- xmin = objb.x;
- if (i == start_index || (objb.x+objb.w) > xmax)
- xmax = (objb.x+objb.w);
-
- if (i == start_index || objb.y < ymin)
- ymin = objb.y;
- if (i == start_index || (objb.y+objb.h) > ymax)
- ymax = (objb.y+objb.h);
- }
-
- Rect bounds(xmin,ymin, xmax-xmin, ymax-ymin);
-
- Group group = {start_index, end_index, shading};
-
- unsigned data_index = AddGroupData(group);
- unsigned result = Add(GROUP, bounds,data_index);
+ Path path(m_objects, start_index, end_index, fill);
+ unsigned data_index = AddPathData(path);
+ Rect bounds = path.SolveBounds(m_objects);
+ unsigned result = Add(PATH, bounds,data_index);
return result;
}
{
Rect bounds = bezier.SolveBounds();
Bezier data = bezier.ToRelative(bounds); // Relative
+ if (data.ToAbsolute(bounds) != bezier)
+ {
+ Warn("%s != %s", data.ToAbsolute(Rect(0,0,1,1)).Str().c_str(),
+ bezier.Str().c_str());
+ Warn("ToAbsolute on ToRelative does not give original Bezier");
+ }
unsigned index = AddBezierData(data);
return Add(BEZIER, bounds, index);
}
return m_objects.beziers.size()-1;
}
-unsigned Document::AddGroupData(const Group & group)
+unsigned Document::AddPathData(const Path & path)
{
- m_objects.groups.push_back(group);
- return m_objects.groups.size()-1;
+ m_objects.paths.push_back(path);
+ return m_objects.paths.size()-1;
}
void Document::DebugDumpObjects()
}
Debug("fill-opacity is %f", Float(c.a));
- AddGroup(range.first, range.second, c);
+ AddPath(range.first, range.second, c);
}
}
if (start_index < m_count && end_index < m_count)
{
- AddGroup(start_index, end_index);
+ AddPath(start_index, end_index);
}
Debug("Added Glyph \"%c\" at %f %f, scale %f", (char)character, Float(x), Float(y), Float(scale));