m_objects.data_indices.push_back(m_objects.data_indices[object_id]);
return 1;
}
- case GROUP:
- break;
+ case BEZIER:
+ {
+ Rect child_node_bounds = TransformFromQuadChild({0,0,1,1}, type);
+ Rect clip_bezier_bounds;
+ clip_bezier_bounds.x = (child_node_bounds.x - m_objects.bounds[object_id].x) / m_objects.bounds[object_id].w;
+ clip_bezier_bounds.y = (child_node_bounds.y - m_objects.bounds[object_id].y) / m_objects.bounds[object_id].h;
+ clip_bezier_bounds.w = child_node_bounds.w / m_objects.bounds[object_id].w;
+ clip_bezier_bounds.h = child_node_bounds.h / m_objects.bounds[object_id].h;
+ std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(clip_bezier_bounds);
+ for (size_t i = 0; i < new_curves.size(); ++i)
+ {
+ Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+ //new_bounds = TransformToQuadChild(new_bounds, type);
+ //Bezier new_curve_data = new_curves[i].ToRelative(new_bounds);
+ unsigned index = AddBezierData(new_curves[i]);
+ m_objects.bounds.push_back(new_bounds);
+ m_objects.types.push_back(BEZIER);
+ m_objects.data_indices.push_back(index);
+ }
+ return new_curves.size();
+ }
default:
Debug("Adding %s -> %s", m_objects.bounds[object_id].Str().c_str(), TransformToQuadChild(m_objects.bounds[object_id], type).Str().c_str());
m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[object_id], type));
return;
}
- float font_scale = stbtt_ScaleForPixelHeight(&m_font, scale);
Real x0(x);
//Real y0(y);
int ascent = 0, descent = 0, line_gap = 0;
stbtt_GetFontVMetrics(&m_font, &ascent, &descent, &line_gap);
+ float font_scale = scale / (float)(ascent - descent);
Real y_advance = Real(font_scale) * Real(ascent - descent + line_gap);
for (unsigned i = 0; i < text.size(); ++i)
{
{
kerning = stbtt_GetCodepointKernAdvance(&m_font, text[i-1], text[i]);
}
- Debug("%c: lsb %d, kern %d, adv_width %d", text[i], left_side_bearing, kerning, advance_width);
x += Real(font_scale) * Real(kerning);
AddFontGlyphAtPoint(&m_font, text[i], font_scale, x, y);
x += Real(font_scale) * Real(advance_width);