Béziers magically work with the QuadTree (sometimes)
[ipdf/code.git] / src / document.cpp
index e0dd70b..ead1b8e 100644 (file)
@@ -130,8 +130,27 @@ int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type)
                m_objects.data_indices.push_back(m_objects.data_indices[object_id]);
                return 1;
                }
-       case GROUP:
-               break;
+       case BEZIER:
+               {
+               Rect child_node_bounds = TransformFromQuadChild({0,0,1,1}, type);
+               Rect clip_bezier_bounds;
+               clip_bezier_bounds.x = (child_node_bounds.x - m_objects.bounds[object_id].x) / m_objects.bounds[object_id].w;
+               clip_bezier_bounds.y = (child_node_bounds.y - m_objects.bounds[object_id].y) / m_objects.bounds[object_id].h;
+               clip_bezier_bounds.w = child_node_bounds.w / m_objects.bounds[object_id].w;
+               clip_bezier_bounds.h = child_node_bounds.h / m_objects.bounds[object_id].h;
+               std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(clip_bezier_bounds);
+               for (size_t i = 0; i < new_curves.size(); ++i)
+               {
+                       Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+                       //new_bounds = TransformToQuadChild(new_bounds, type);
+                       //Bezier new_curve_data = new_curves[i].ToRelative(new_bounds);
+                       unsigned index = AddBezierData(new_curves[i]);
+                       m_objects.bounds.push_back(new_bounds);
+                       m_objects.types.push_back(BEZIER);
+                       m_objects.data_indices.push_back(index);
+               }
+               return new_curves.size();
+               }
        default:
                Debug("Adding %s -> %s", m_objects.bounds[object_id].Str().c_str(), TransformToQuadChild(m_objects.bounds[object_id], type).Str().c_str());
                m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[object_id], type));
@@ -798,11 +817,11 @@ void Document::AddText(const string & text, Real scale, Real x, Real y)
                return;
        }
                
-       float font_scale = stbtt_ScaleForPixelHeight(&m_font, scale);
        Real x0(x);
        //Real y0(y);
        int ascent = 0, descent = 0, line_gap = 0;
        stbtt_GetFontVMetrics(&m_font, &ascent, &descent, &line_gap);
+       float font_scale = scale / (float)(ascent - descent);
        Real y_advance = Real(font_scale) * Real(ascent - descent + line_gap);
        for (unsigned i = 0; i < text.size(); ++i)
        {
@@ -816,11 +835,10 @@ void Document::AddText(const string & text, Real scale, Real x, Real y)
                        
                int advance_width = 0, left_side_bearing = 0, kerning = 0;
                stbtt_GetCodepointHMetrics(&m_font, text[i], &advance_width, &left_side_bearing);
-               if (i > 1)
+               if (i >= 1)
                {
                        kerning = stbtt_GetCodepointKernAdvance(&m_font, text[i-1], text[i]);
                }
-               Debug("%c: lsb %d, kern %d, adv_width %d", text[i], left_side_bearing, kerning, advance_width);
                x += Real(font_scale) * Real(kerning);
                AddFontGlyphAtPoint(&m_font, text[i], font_scale, x, y);
                x += Real(font_scale) * Real(advance_width);

UCC git Repository :: git.ucc.asn.au