Added a profiler, which outputs time taken and calls to various functions.
[ipdf/code.git] / src / document.h
index 31a175b..d6f41f3 100644 (file)
@@ -54,7 +54,7 @@ namespace IPDF
 
                        unsigned AddPath(unsigned start_index, unsigned end_index, const Colour & shading=Colour(0.6,0.6,0.6,1), const Colour & stroke=Colour(0,0,0,0));
                        unsigned AddBezier(const Bezier & bezier);
-                       unsigned Add(ObjectType type, const Rect & bounds, unsigned data_index = 0);
+                       unsigned Add(ObjectType type, const Rect & bounds, unsigned data_index = 0, QuadTreeIndex qtnode = 0);
                        unsigned AddBezierData(const Bezier & bezier);
                        unsigned AddPathData(const Path & path);
 
@@ -82,18 +82,27 @@ namespace IPDF
                        
                        void AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y);
                        
-                       void TransformObjectBounds(const SVGMatrix & transform);
-                       void TranslateObjects(const Real & x, const Real & y);
-                       void ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount);
+                       void TransformObjectBounds(const SVGMatrix & transform, ObjectType type = NUMBER_OF_OBJECT_TYPES);
+                       void TranslateObjects(const Real & x, const Real & y, ObjectType type = NUMBER_OF_OBJECT_TYPES);
+                       void ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount, ObjectType type = NUMBER_OF_OBJECT_TYPES);
                        
 #ifndef QUADTREE_DISABLED
                        inline const QuadTree& GetQuadTree() { if (m_quadtree.root_id == QUADTREE_EMPTY) { GenBaseQuadtree(); } return m_quadtree; }
                        QuadTreeIndex GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type);
                        QuadTreeIndex GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren mytype);
+                       void OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex parent, QuadTreeNodeChildren type);
+                       void PropagateQuadChanges(QuadTreeIndex node);
                        // Returns the number of objects the current object formed when clipped, the objects in question are added to the end of the document.
                        int ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type);
 #endif
 
+                       void ClearObjects()
+                       {
+                               m_count = 0;
+                               m_objects.Clear();
+                       }
+
+
                private:
                        friend class View;
                        Objects m_objects;

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